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		<title>Unreal Engine Research</title>
		<link>http://deanstack.wordpress.com/2007/11/19/unreal-engine-research/</link>
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		<pubDate>Mon, 19 Nov 2007 10:46:51 +0000</pubDate>
		<dc:creator>deanstack</dc:creator>
				<category><![CDATA[Games research]]></category>
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		<description><![CDATA[The first Unreal engine came with integrated redering, collision detection, A.I, visibility, networking and filing system all in one. With the level of intergration used, performance levels had to be maintained to fit hardware around that time.
On the first Unreal and Unreal Tournament,Epic (games company) decided to use
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			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>The first Unreal engine came with integrated redering, collision detection, A.I, visibility, networking and filing system all in one. With the level of intergration used, performance levels had to be maintained to fit hardware around that time.</p>
<p>On the first Unreal and Unreal Tournament,Epic (games company) decided to use</p>
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