Archive for the Uncategorized Category

Unreal Engine Research

Posted in Games research, Uncategorized on November 19, 2007 by deanstack

The first Unreal engine came with integrated redering, collision detection, A.I, visibility, networking and filing system all in one. With the level of intergration used, performance levels had to be maintained to fit hardware around that time.

On the first Unreal and Unreal Tournament,Epic (games company) decided to use